![]() Best in slot, either Wraithborne or Arcane Harmony. Alex monster infrequent pants are also good fit here for +3 Disintegration but I didn’t want to use Nemeses apparel for this budget setup. If you don’t have Krieg set, use crafted/aether boots and gloves with casting speed. It’s possible to even go full set if you can cap AAR nodes and have enough energy sustain. They provide 2pcs set bonus and physical resistance. Clair set also have that slot covered.Ĭhest - Chosen robe for lightning to aether conversion. There are few green helmets with Arcanist’s skills mods but +1 both classes is pretty valuable. Helm - Fettan Mask, dropped from FG area. Drops from Aether Amalgamation boss (main quest) Otherwise Fleshwarped Tome also have mod to this skill but it’s purely offensive. Our main sustain method with it’s mod to AAR. Weapon - Dreeg’s reputation, cast speed, energy regen, aether damage and +1 Arcanist mastery, all fine stats. It’s also possible for end game to do non-set setup and focus on converting fire/lightning damage to aether instead. Other random gear pieces with AAR mods are Mythical Essence of Grim Dawn amulet, which gives life steal to the skill and Mythical Aetherreach gloves. Gearįor end game setup your best bet is to use Clairvoyant set, level 94 random drop legendary set, which is focused on AAR skill and will also give some sustain and energy regen, all vital for this build. *If you like Devastation, you can use it as well but with no mods/conversion will not do that much for this build. Iskandra’s base node, Elemental Balance and Arcane Will are all one-point wonders. For weapon damage oriented builds Fabric of Reality can be maxed but here it reaps less benefits. Overload can be maxed as well or left at ‘‘softcap’’ position - 12/12.įabric of Reality, Mental Alacrity and Conversion are also softcaped. Passive skills for maxing (put as many points as possible) are: Reckless power as exclusive skill for aether damage and cast speed, Maiven’s Sphere of Protection, Inner Focus from Arcanist side and Spectral Binding/Wrath in Necro’s. Cast it on you to remove enemy’s debuffs or cast it on heroes to remove their auras. Nullfication Decent skill worth one or few points. Other option is to use Ravenous Earth+Decay instead. Ill Omen Debuff skill with damage reduction, also suitable for devotion activation. For this build I have it as 15/10 but usually is 10/10 or 6/10. ![]() Mark of Torment - Damage absorb skill, which also return damage to your opponents, making it extremely useful skill. End game is usually left in 7/12 or 12/12. Mirror of Ereoctes - Skill to save you in tough situations. Seal of Corruption is level 75 component and it’s definitely worth crafting if you have recipe. AAR is also pretty energy hungry skill, that’s the main challenge.Īether Corruption&Haunt - Fire and forget type of skills, great for devotion procing as well. ![]() Even with unconverted portions of lightning and fire damage both the main node and Disintegration need to be maxed (late when you have enough sustain). Grim Dawn Beginner’s AAR Spellbinder Shattered Realm 65 (Ultimate) - YouTube SkillsĪlbrecht’s Aether Ray - Our main damage dealer, channeling type of skill with ability to pierce enemies in straight line. Little glassy for this part of the game but can finish it even with this cheap setup. ![]() Little demo of this build from Shattered Realm 65. ![]()
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